![]() Many believe the medium’s rapid development is just the tip of the iceberg. They are all art,” notes Jenova Chen, creator of the game Flower. There is no difference between digital and traditional they are just different technologies that people invented to be expressive. “Anything a human does has the potential to express art. The imagined worlds created in contemporary games offer richly textured, emotional and social experiences that have crossed the boundary into culture and art. Marble Madness: Mark Cerny, Steve Lamb, SEGA This phenomenal evolution is akin to “a leap from cave painting to impressionism in just a few decades,” according to Chris Melissinos. Since the first pixel winked on the screen of the first home computer console (the Magnavox Odyssey) in 1972, computer game enthusiasts have pushed the boundaries of technological development to create increasingly interactive and sophisticated game environments. WIPO Magazine explores why video games stand out as an artistic medium, drawing on interviews with some of the medium’s most influential artists and designers. Featured games were selected through an online vote by 119,000 people from 175 countries. In 2011, the US Supreme Court put video games on a par with other traditional artistic media stating, “like the protected books, plays and movies that preceded them, video games communicate ideas – and even social messages – through many familiar literary devices (such as characters, dialogue, plot and music) and through features distinctive to the medium (such as the player’s interaction with the virtual world).”įrom March to September 2012, the Smithsonian American Art Museum is hosting an exhibition entitled, “ The Art of Video Games”, which celebrates the phenomenal evolution of the medium’s art and design spanning the 40 years since video games moved from the arcade into the home.Ĭurated by video game enthusiast and former Gaming Chief of Sun Microsystems, Chris Melissinos, the exhibition showcases 80 games for 20 systems (ranging from Atari VCS to PlayStation 3), marking different eras of video game development. John Romero was first released in Japan in 1980.Ī landmark in video game history, it is regardedĪs one of the most influential video games of all Pac-man developed by Namco and designed by
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